Wednesday, 25 January 2017

Theory and Applications

Introduction and applications
3D is used by the interactive media and computer games industries to show far more detailed visuals than is achievable with 2D visuals.


Games
3D in games helps add a whole extra dimension of play and detail compared to 2D games.

https://media1-us.shopto.net/ShopToMedia/images/screenshots//PS4MO59/b.png


TV
TV programs using 3D gives an interesting comparison to the usual 2D cartoons and such.

 click for Source (full link is too big to fit)

Film

3D films are rather popular at the moment for similar reasons to the TV programs.
http://vignette2.wikia.nocookie.net/pixar/images/c/ce/Wall-E_Cubecolors.jpg/revision/latest?cb=20090615011459

Education
3D in education can help to better visualise the information.
https://3dprintingindustry.com/wp-content/uploads/2014/10/education_3dp.jpg


Web
3D on the web is a nifty way to make your stuff stand out.
http://cdn.csswinner.com/images/websites/2016/feb/1312135578.jpg

Medicine
3D can be used as either a visualisation aid or more recently, for making medicine, prosthesis and more.
https://www.wired.com/wp-content/uploads/2015/01/exo_0005_Layer-1.jpg

Mathematics
3D shapes are a important part of mathematics, so they are obviously used there.
http://study.com/cimages/videopreview/screenshot-158_111793.jpg

Engineering

3D in engineering lets you visualise the parts you will be working with before you even get/make them.
https://www.consilio3d.com/file/2016/02/ducati-clutch-cad-530x298.jpg

Architecture

3D in architecture lets you see what the building will look like, letting you change anything that isn't quite right.
http://www.siliconoutsourcing.net/images/architecute_3d/115_b.jpg

Product design
3D in product design lets you check that the product looks how you want.
http://mms.businesswire.com/bwapps/mediaserver/ViewMedia?mgid=348981&vid=5

Geometric theory
Vertices
Vertices are the singular co-ordinates in space. A minimum of 2 is required to create an edge.

Edges
Edges are the lines that make up the edges of a face. A minimum of 3 Edges is needed to make a face.

Faces
Faces are the flat parts of a 3D shape.

Polygons (Tris/Quads)
Polygons are the basic 2d shapes that make up the surface of a 3D model.

Meshes

Primitives
Primitives are the most basic 3D shapes (spheres, cylinders, cubes, etc.)

Wire-frame

Co-odinates

Rigging
Rigging is the addition of bones to a 3D model to allow easier/better animation.

Skinning

Bones

Vertex groups

Mesh construction
Navigating blender

Primitive modelling

Box Modelling

Extrusion modelling

Location, Rotation, Scale

Modifiers

Materials

Rigging, Skinning and Animating

Displaying 3D animations

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